EqMac



  1. Question: Why is eqMac asking for permission to access my microphone? Answer: macOS does not have direct way to access the System Audio stream, so we use the eqMac Audio driver to divert the system audio to the drivers input stream.
  2. EQMAC - Free Audio Equalizer for Mac OSX. 46 likes 4 talking about this. EqMac is a System-Wide Audio Equalizer for macOS. EqMac is Open-Source and is absolutely free for everyone.
  3. EQMac's Al`Kabor server is a server trapped in time. It's final patch coincided with an EQPC patch from late 2002. It features the original zones and most of the original models from EverQuest Vanilla through the Planes of Power expansion.
  4. Free download eqMac eqMac for Mac OS X. EqMac - System-Wide Audio Equalizer for the Mac Free & Open Source Improves your Audio Listening on OSX / macOS Experience Music on your Mac, how it is meant to be.

Planes of Power era EverQuest on all platforms.

EqMac

No instances, no maps, no spawning with gear, no store. Night-blind Humans.
The real EverQuest.

The EQMac server is an official SOE server which is using code from early PoP era. You normally would need an Apple computer to connect to the server, but people have hacked together a PC client that works (see above link).

System Wide Eq Mac

The Original Game Client

We use the client deployed for the era we are emulating.
Nothing is in our client that does not belong there.

Accurate Mechanics

Mechanics and NPC statistics painstakingly recreated for our era.
If it would have killed you then, it will kill you here.

Three Box Limit*

Play up to three characters simultaneously.
*A fourth merchant account is allowed.

Community-Rotated Content

No 'poopsocking' here. No content monopolization. No trains and racing.
Raid without stress.

EverQuest has branched out over the years, providing many different servers and even versions of the game to play.


Table of Contents
1 Live
1.1 Current Live Servers
1.2 Server Population
2 Test
2.1 The /testcopy Command
3 Other Versions of EverQuest
3.1 EQMac
3.2 Project 1999
4 Server History

'Live' EverQuest refers to the main set of servers that follow the regular rules of the game, are accessed via the Windows client, and are under SOE's subscription / Free to Play program. Even still, some servers have special rules in place or certain other conditions make them stand out.

Eqmac

As the game grew back in the day, more and more servers were added. As the population count started going the other way, certain servers were merged to keep the per-server population high. In March 2005, a merge combined the four PvP servers Rallos Zek, Sullon Zek, Tallon Zek and Vallon Zek into one - Zek. A second round of merges in 2005 combined 40 servers into 20, and in 2010, a merge combined 20 servers into 10.

In the old days, the population of each server was showns on the server selection screen, but this was hidden on September 11, 2001.


EqMac
NameLaunch DateMerge HistorySpecial Conditions
Antonius Bayle (Kane Bayle)November 2001Merge of Antonius Bayle and Kane Bayle (March 22, 2005)Hosted in Europe, provides low ping for Europeans
Bertoxxulous - SaryrnMarch 16, 1999Merge of Bertoxxulous and Saryrn (June/July 2010)
Bristlebane - The TribunalMarch 16, 1999Merge of Bristlebane and The Tribunal (June/July 2010)
Cazic Thule - Fennin RoMarch 16, 1999Merge of Cazic Thule and Fennin Ro (June/July 2010)
Drinal - Maelin StarpyreSeptember 28, 2000Merge of Drinal and Maelin Starpyre (June/July 2010)
Erollisi Marr - The NamelessMarch 16, 1999Merge of Erollisi Marr and The Nameless (June/July 2010)
Fippy DarkpawFebruary 15, 2011Progression server, starting with Classic EQ and level 50 cap
Firiona VieOctober 8, 2001Officially a roleplaying server, not really enforced. Virtually all items are tradable, except epics and related quest items. No common language. 50% experience bonus.
Luclin - StrommMarch 16, 1999Merge of Luclin and Stromm (June/July 2010)
Povar - QuelliousMarch 16, 1999Merge of Povar and Quellious (June/July 2010)
The Rathe - PrexusMarch 16, 1999Merge of The Rathe and Prexus (June/July 2010)
TrakanonSeptember 8, 2010
Tunare - The Seventh HammerMarch 16, 1999Merge of Tunare and The Seventh Hammer (June/July 2010)
VoxMarch 16, 2012Launched with the Free to Play scheme
Vulak`AerrFebruary 16, 2011Progression server, starting with Classic EQ and level 50 cap
Xegony - Druzzil RoMarch 16, 1999Merge of Xegony and Druzzil Ro (June/July 2010)
ZekMarch 2005Merge of Rallos Zek, Sullon Zek, Tallon Zek and Vallon Zek (March 2005)PvP server

A rough cencus taken by me on April 5, 2013, indicates that with the exception of a few servers, the population across the board for established servers appears to be roughly equal. A few statistics:

  • The Tutorial zone (Mines of Gloomingdeep) had 5-15 players in it.
  • The 'general' chat channel had 350-450 players in it.
  • Plane of Knowledge had 40-70 players.
  • The Bazaar had 200-300 traders, with a total of 12000-17000 items.

Only a few servers really stand out on certain accounts:

  • Firiona Via had a larger Bazaar, with over 350 traders and 22000 items for sale.
  • Trakanon had an extremely low population. A /who all returned a total of 32 players. The Bazaar had one single trader.
  • Vox had a healthy and vocal population, but mostly in the low end, i.e. more low-levels than high-levels. The 'NewPlayers' chat channel had over 160 players in it. The Bazaar was also rather small, only 95 traders.
  • Zek appeared to have the second-lowest population, judged on chat channel population and /who all, although the latter is unprecise because many people are anonymous on Zek. The Bazaar only had 50 traders, and Plane of Knowledge had 27 players.

Test refers to a single, special server, appropriately named 'Test'. Test is different from Live in many ways:

  • Everyone gets free Gold status accounts, as many as they wish, and all expansions come free of charge.
  • There is a permanent 100% experience bonus.
  • All characters get all veteran rewards regardless of account age.
  • Test gets patches around a week before Live does. It is in theory a 'playground' for the developers to test changes on.
  • From a Live server, you can type /testcopy and your character will be copied to Test (read more below).
  • Players can use the /resetaa command to get all AA points refunded.
  • Players can use the /testbuff command to instantly boost a character to level 25, with all spells, all skills maxed and a set of starting gear.
  • Players can spawn practice NPCs in The Arena to raise skills and do parses on.

In spite of this being a test server, it is as stable as a Live server, and patches do not come at random, breaking the game or causing loss of characters nor items. There has not been a character wipe on the server in at least 11 years.

A few downsides of Test are:

  • Platinum and items have no real worth as people can copy them endless from Live.
  • The Bazaar is quirky. There is a much lower amount of items available, and prices fluctuate extremely. On one hand, there are nice people who have deliberately copied items from Live and sell them for pennies; on the other end of the spectrum are people who charge obscene amounts of platinum for items. A new player starting out on Test will not have access to endless platinum from Live, so you'll have to either beg for platinum or forego such items.
  • The population is lower than most Live servers. A rough estimate is 50-60% of a typical Live server. Test has had a reputation of being very sparsely populated in past times, but this is no longer the case.
  • The raiding scene is smaller and 'weaker' than on most Live servers.

To play on Test, follow these steps:

  1. Run the executable TestEverQuest.exe in your EQ directory.
  2. In the Launcher application, click the little gear icon in the lower left (Advanced tools).
  3. In the menu that pops up, click 'Select Game Version'.
  4. On the right, choose 'Test' in the combobox, then click Apply.

The launcher will now patch to the Test server. If you want to play on Live again, repeat the steps and choose 'Live' in the combobox, after which the launcher will patch back to Live. If you swap often, it's a good idea to make a copy of your EverQuest directory and dedicate one directory to Live and one to Test.

After having patched to Test via the launcher once, you can in the future run 'testeqgame.exe' with the parameter 'patchme' to bypass the launcher and speed up the login process. For example:

C:GamesEverQuesttesteqgame.exe patchme

If the server has been patched and requires a client patch, you will get an error when attempting to log in with this method. Simply run the launcher to patch, and you can again run testeqgame.exe.

While logged onto a Live server, type /testcopy. Click Yes in the prompt that appears and wait. Within between 5 and 40 seconds you should get a message in red text in your chat log saying Test copy: Copy Success.. If it fails, it is most likely because Live and Test are out of sync, meaning that Test has received a patch that Live has not yet received. Hang on and wait until Live has received the patch.

Note that when you trade items and platinum to another of your characters and immediately /testcopy, the items and platinum will most likely not be copied, as your character hasn't been saved on the server. Zone or camp, log back in, and then type /testcopy to ensure that your freshly traded stuff gets copied.

If you get a success message, you can now log onto test and see your copied character. All the items on the character will get the 'Copied' attribute, which indicates that it has been test copied. Platinum has no flag or trace of being copied. It doesn't take long to figure out that you can abuse this to copy endless amounts of platinum and items, provided you have access to them on Live. You can shuffle items and platinum around to other characters (even freshly made level 1's), copy them, and round up their item and platinum on Test.

Beware that existing characters on Test with the same name will be overwritten without chance of recovery. If you at first do a copy and start playing the character on Test, be very careful with future copies, so that you don't overwrite a character on Test that you would like to keep.

The /testcopy command has an 8-hour cooldown per character. A newly made character can immediately be copied.

A few other official and unofficial versions of EQ exist.


Visiting Boomba the Big in West Freeport on EQMac with the original UI.

In June 2003, EQ for the Apple Macintosh was released, along with a special server (Al'Kabor) solely for players using the Macintosh client. It was set up with all expansions up to and including Planes of Power, and then left virtually untouched, including the ancient client, which has only received technical updates for playing on modern computers and OSX.

EQMac provided a unique ability to play an EQ frozen in time, with rules and mechanics back from 2002, and even to use the ancient user interface that EQ launched with.

In Spring 2013, EQMac was made completely free to play. In Spring 2014, EQMac was shut down for good.

Eqmac Big Sur

Links and Resources:

  • EverQuest Mac Wiki - also has the old hand-drawn maps from EQAtlas
  • Alla'Kabor - Database for EQMac

Project 1999 is an emulated EverQuest that attempts to stay as true as possible to how the game was back in the early days. It launched the Classic content, level 50 level cap and many restrictions that were in the game at the time. Since then, Kunark has been added and more is coming.

Links and Resources:

Previously active servers and their history.

NameLaunch DateMerge HistoryFateSpecial Conditions
Ayonae RoDecember 2000Created as a split server, allowing players on Cazic-Thule, Karana and Solusek Ro to transfer to itMerged with The Tribunal (April 21, 2005)
Brell SerilisMarch 16, 1999Merged with Cazic Thule (April 7, 2005)
DiscordDecember 19, 2003Shut down as planned (January 12, 2004)A PvP pseudo-permadeath server created intentionally for a short while as a promotion for Gates of Discord expansion. When a player died, they lost everything and were reset to level 1, as if they had just created the character. One character per account, level 50 cap, increased experience rate. Players gained points for killing other players, and by January 12, 2004, the six players with the most points were promised to have class-appropriate items in Gates of Discord named after them. Read more - New 'Discord' server launched in EQ universe.
Druzzil RoMarch 16, 1999Merge of Druzzil Ro and Xev (May 19, 2005)Merged with Xegony (June/July 2010)
E'ciMarch 16, 1999Split along with The Rathe to Zebuxoruk (March 2001)Merged with Tunare (May 30, 2005)
Fennin RoMarch 16, 1999Merge of Fennin Ro and Torvonnilous (May 23, 2005)Merged with Cazic Thule (June/July 2010)
InnoruukMarch 16, 1999Merged with The Nameless (May 2, 2005)
KaranaMarch 16, 1999Split to Terris Thule (June/July 2000) and Ayonae Ro (December 2000)Merged with Bertoxxulous (April 28, 2005)
Lanys T'VylMarch 16, 1999Merged with The Seventh Hammer (April 11, 2005)
Maelin StarpyreMarch 16, 1999Merge of Maelin Starpyre and Vazaelle (May 9, 2005)Merged with Drinal (June/July 2010)
MayongJune 30, 2009Merged with Tunare (September 6, 2010)Also called the 51/50 server. Allowed players to start characters at level 51 with 50 AA, a set of Flawed Defiant armor, all spells, abilities and skills maxed. Created after a poll amongst players where they could choose which type of server they would like to see.
Mithaniel MarrMarch 16, 1999Split along with Tunare to Drinal (September 28, 2000)Merged with Saryrn (April 18, 2005)
Morden RaspMarch 16, 1999Merged with Povar (April 11, 2005)
Morrell ThuleMarch 16, 1999Merged with Erollisi Marr (May 16, 2005)
PrexusMarch 16, 1999Merge of Prexus and Terris Thule (May 26, 2005)Merged with The Rathe (June/July 2010)
QuelliousMarch 16, 1999Merge of Quellious and Rodcet Nife (May 12, 2005)Merged with The Rathe (June/July 2010)
Rallos ZekMarch 16, 1999Merged to Zek (February 8, 2005)PvP FFA server with item and coin loot
Rodcet NifeApril 27-29, 1999Merged with Quellious (May 12, 2005)
SaryrnMarch 16, 1999Merge of Saryrn and Mithaniel Marr (April 18, 2005)Merged with Bertoxxulous (June/July 2010)
Solusek RoMarch 16, 1999Split along with Cazic-Thule and Karana to Ayonae Ro (December 2000)Merged with Bristlebane (March 23, 2005)
Stormhammer (Legends)February 12, 2002Shut down (February 1, 2006)'Premium server' where players paid a higher price for a subscription. In return, they received new content before Live servers, more GM attention, GM events and an exclusive zone (Marauder's Mire). As the server shut down, players were offered free transfers to regular servers.
StrommMay 3, 2003Merged with Luclin (June/July 2010)
Sullon ZekJune or July 2001Merged to Zek (February 8, 2005)Deity-based PvP server, with your deity's alignment (good, evil or neutral) determined your allies and enemies amongst players. No level limit on kills, coin loot. Officially 'no rules', meaning no GM action could be taken against training, corpse camping, kill stealing or unfair behavior. Read more - Project 1999 Forum.
Tallon ZekMarch 16, 1999Merged to Zek (February 8, 2005)PvP team server with coin loot (originally item and coin loot, changed February 17, 2000)
Tarew MarrMarch 16, 1999Split along with Povar to Xev (November 21, 2000)Merged with Drinal (April 14, 2005)
Terris ThuleJune/July 2000Split from Karana (June/July 2000)Merged with Prexus (May 26, 2005)
The CombineJune 28, 2006Merged with Druzzil Ro (January 21, 2009)First attempt at a progression server, along with The Sleeper, starting at Classic with a level 50 cap. Players had to defeat end-game encounters of each expansion to unlock the next expansion.
The NamelessMarch 16, 1999Merge of The Nameless and Innoruuk (May 2, 2005)Merged with Erollisi Marr (June/July 2010)
The Seventh HammerMarch 16, 1999Merge of The Seventh Hammer and Lanys T'Vyl (April 11, 2005)Merged with Tunare (June/July 2010)
The SleeperJune 28, 2006Merged with The Combine (March 21, 2007)First attempt at a progression server, along with The Combine, starting at Classic with a level 50 cap. Players had to defeat end-game encounters of each expansion to unlock the next expansion.
The TribunalMarch 16, 1999Merge of The Tribunal and Ayonae Ro (April 21, 2005)Merged with Bristlebane (June/July 2010)
Tholuxe PaellsSeptember 28, 2000Merged with The Rathe (April 18, 2005)
TorvonnilousMarch 16, 1999Merged with Fennin Ro (May 23, 2005)
Vallon ZekMarch 16, 1999Merged to Zek (February 8, 2005)PvP team server with coin loot (originally item and coin loot, changed June 22, 2000)
VazaelleMarch 16, 1999Merged with Maelin Starpyre (May 9, 2005)
VeeshanMarch 16, 1999Merged with Luclin (April 25, 2005)
XevMarch 16, 1999Merged with Druzzil Ro (May 19, 2005)
ZebuxorukMarch 19, 2001Split from E'ci and The RatheMerged with Xegony (May 5, 2005)